Star Citizen
Star Citizen Alpha 3.0 trailer
A new look at Star Citizen, and some of the upcoming features planned for Alpha 3.0, like moon landings, planetary rover, and the Nox hover speede Travel across the vast expanse of space in a cargo hauler with a friend or two in the turrets, land on an alien landscape to pick up a bit of smuggling work only to be ambushed by unscrupulous outlaws and fight your way from the ground back into space. All in one seamless experience. More than a space sim, more than an action shooter, more than an MMO: This is Star Citizen. Hundreds of systems from the dense cities to vast alien landscapes, each artistically crafted with our hybrid procedural planet tech. A massive variety of ships, components, weapons and equipment offering infinite customization options to tailor to your play style. Live how you want to live: shift from a cargo hauler to an outlaw whenever you want. Interact with a diverse and dynamic population. Whether they’re handing out jobs or running a store, Star Citizen’s NPC population have full day/night cycles thanks to our proprietary AI Subsumption technology. A dynamic community. Not only do we regularly share updates, behind the scenes videos and developer commentary, we also have made available early builds of the game, so that our backers can test and provide feedback while Star Citizen is in development. <iframe width="560" height="315" src="https://www.youtube.com/embed/Ia8ZPfAlfOw" frameborder="0" allowfullscreen></iframe> More info and download here: https://robertsspaceindustries.com/a...me/spaceflight Answer the Call https://robertsspaceindustries.com/squadron42 Getting Started https://robertsspaceindustries.com/getting-started |
Coming soon
What is 3.0? The 3.0 update to the Star Citizen persistent universe is effectively a massive upgrade to the game’s Social Module. It will add new gameplay systems to the product for the first time and dramatically expand the playable area. The biggest selling point will be the procedurally generated moons, named Yela, Daymar and Cellin. The smallest of those moons will have a surface area of more than 851,000 square kilometers, which will dwarf the entire landmass of The Elder Scrolls 5: Skyrim. I know this because it’s a fact that Chris Roberts likes to point out at least once during every public demo, usually when he’s flying over a single mountainous valley where the entirety of Bethesda’s game could fit comfortably. Info here https://www.polygon.com/2017/10/7/16...y-access-alpha |
Star Citizen: 2016 Gamescom
<iframe width="560" height="315" src="https://www.youtube.com/embed/3l-epO6oUHE" frameborder="0" allowfullscreen></iframe> Big changes in what 1 year makes Star Citizen 3.0 Gamescom 2017 Demo Alpha 3.0 Gameplay <iframe width="560" height="315" src="https://www.youtube.com/embed/VYCn6iYHj3s" frameborder="0" allowfullscreen></iframe> |
STAR CITIZEN -New 42 Minutes of OPEN WORLD Gameplay - Most Realistic Graphics Game Ever
up coming 3.0 <iframe width="560" height="315" src="https://www.youtube.com/embed/l67r64mYshA" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe> |
If you want to play Star Citizen then please let then know that Doz sent you to them.
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Star Citizen Plan for 2018 updates
<iframe width="560" height="315" src="https://www.youtube.com/embed/ahQeb6BuMCo" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe> |
Star Citizen | 3.1 Features & Erin Roberts Interview
<iframe width="560" height="315" src="https://www.youtube.com/embed/PD81KhOSME8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> |
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