I know most of you don't bother to read thur the instruction that i post on my last xhair thread. To make it simple, I went ahead spent 3 hours to come up with the follow coordinates combinations:
HOW TO CHANGE:
go to
..\My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTWeapon.ini
1. Set a overall xhair for all your weapons:
Code:
[UTGame.UTWeapon]
bUseCustomCoordinates=True
CrosshairColor=(R=255,G=255,B=0,A=255)
CustomCrosshairCoordinates=(U=278,V=89,UL=18,VL=16)
Now, you got the no.08 xhair w/ yellow color on it.
p.s. make sure bUseCustomCoordinates=True - under all others weapon [] - or simply remove the entire line.. if it's set to False under other weapon. it will not wor k for that weapon and xhair stay as default.
2. Set xhair for individual weapon:
Code:
[UTGame.UTWeap_ShockRifle]
bUseCustomCoordinates=True
CrosshairColor=(R=255,G=255,B=255,A=255)
CustomCrosshairCoordinates=(U=281,V=88,UL=12,VL=18)
I use that white no.11 xhair for shockrfile.
[UTGame.UTWeap_FlakCannon]
Code:
bUseCustomCoordinates=True
CrosshairColor=(R=255,G=255,B=255,A=255)
CustomCrosshairCoordinates=(U=407,V=278,UL=18,VL=18)
A big O X for flak
p.s. make sure bUseCustomCoordinates=true on the top [utgame.utweapon]
or remove it completely.
Thanks to T5K Greenie for making the UT3 Custom Cross-hairs.