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Old 04-06-2008, 10:30 PM   #1
Arahant
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Default UTComp3 v2b

I think UTComp should be required for future UT3 competion, at least for PC. The latest version isn't perfect, but it's pretty good. This is essential for Duel/TDM especially i think. It provides support for custom crosshairs, brightskins, and hitsounds among other things. Comments?

dl here: http://files.filefront.com/UTCompIII.../fileinfo.html

UTComp3 v2b released!

After UTComp3 v1 was released at the beginning of February 2008.
Russian coder Faust has finally released UTComp3 v2b!
More versions shall be released in the near future, so keep your seatbelt tightly on!
Read more inside...

UTComp3 changelog from v1 to v2b

Changelist:

- added warmup time voting.
- added voting override and all voting options unlock for server admin.
- added model preview in skins tab.
- added average team ping in scoreboard.
- added footsteps sound option.
- added custom player names support.
- added Advanced Scoreboardv v06 source code including players efficiency and multikill award statistics.
- added 'dark dead bodies' option.
- added some changes in crosshair factory sliders to more crosshair setup flexibility.
- localised "Deaths" column header in TDM scoreboard.
- returned brightskins into WAR and VCTF, but skin color forced to teamcolor.
- returned invisibility and berserk in tdm when enabled DUEL/TDM mod.

Fixed bugs:

- fixed armor stacking bug.
- fixed end game screenshots bug.
- fixed received damage bug in weapon stats.
- removed redeemer as warmup weapon.
- fixed blank map names and gametypes in voting menu.
- fixed bug with dead teammates shows as enemy.
- fixed bug when flag don't return on base after end of warmup.

http://www.unrealnorth.com/news.php?action=view&id=1618
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Old 04-07-2008, 08:46 AM   #2
Doz
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Default

This is good for DM and TDM Servers.

Its has some issues with Warfare so if you have one server with all game types.
This can effect the Warfare side.

UGL will have some servers soon and will have a DM server with this Mod on it.;)

Thank you for the post Ray, You Rock
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